Go to the documentation of this file. 17 #define ROBOT_PERIOD 0.02 20 #define ARM_CURRENT_THRESHOLD 35 21 #define ARM_CURRENT_HOLD 33 22 #define ARM_PEAK_TIMEOUT 0 23 #define ARM_CURRENT_TIMEOUT 30 26 #define CAMERASERVER_DRIVER_CAMERA 1 27 #define CAMERASERVER_VISION_CAMERA 0 30 #define DRIVETRAIN_LEFT_FRONT_MOTOR 1 31 #define DRIVETRAIN_LEFT_REAR_MOTOR 2 32 #define DRIVETRAIN_RIGHT_FRONT_MOTOR 3 33 #define DRIVETRAIN_RIGHT_REAR_MOTOR 4 35 #define TALLON_TPR 4096 38 #define ARCADE_KP 0.25 42 #define SLEW_LIMIT 0.15 43 #define R_SLEW_LIMIT 0.04 46 #define DRIVETRAIN_LEFT_FRONT_MOTOR_INVERT false 47 #define DRIVETRAIN_LEFT_REAR_MOTOR_INVERT false 48 #define DRIVETRAIN_RIGHT_FRONT_MOTOR_INVERT true 49 #define DRIVETRAIN_RIGHT_REAR_MOTOR_INVERT true 52 #define XBOX_DEADZONE_RIGHT_JOY 0.1 53 #define XBOX_DEADZONE_LEFT_JOY 0.1 56 #define CLIMB_ARM_MOTOR 5 57 #define CLIMB_ARM_MOTOR_2 7 58 #define CLIMB_LEG_MOTOR 8 59 #define CRAWL_LEFT_MOTOR 1 60 #define CRAWL_RIGHT_MOTOR 0 63 #define CLIMB_ULTRASONIC 1 65 #define DRIVETRAIN_RADIAL_SENSITIVITY_CUTOFF 0.8 71 #define CLIMB_MAX_HEIGHT 100 75 #define LEG_PIN_MIDDLE 5 76 #define LEG_PIN_BOTTOM 6 77 #define ARM_PIN_LOWERED 4 80 #define ARM_HOLD_SPEED 0.2 81 #define LEG_HOLD_SPEED 0.1 84 #define SLIDER_MOTOR 6 93 #define LEDCONTROLLER_ID 2 96 #define HatchGripper_FORWARD_ID 1 97 #define HatchGripper_REVERSE_ID 2 99 #define FLAP_ID_FORWARD 5 100 #define FLAP_ID_REVERSE 6 103 #define DRIVEWITHJOYSTICK_ROTATION_LIMITER 0.95 106 #define XBOX_CONTROLLER_DRIVE_PORT 0 107 #define XBOX_CONTROLLER_OPERATOR_PORT 1 108 #define XBOX_CONTROLLER_DEBUG_PORT 2 116 #define Hand frc::GenericHID::JoystickHand 119 #define WinGame(_class_) frc::StartRobot<_class_>() 121 #define Header(x) std::cout << x 122 #define EndHeader() std::cout << "DONE" << std::endl 126 #endif // _ROBOTMAP_HG_